Dev blog

This is our dev blog. We write about making games!

Elastic buildings and heavy balls

Elastic buildings and heavy balls

Sprawl is full of bouncy and springy buildings. This post is about this elastic building effect. I’ll assume some level of familiarity with writing shaders in Unity (and some calculus + linear algebra).

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Hello world!

We’ll be using this space to write about our progress working on Sprawl and Architect. Keep your eyes open for tutorials, progress updates, and late-night-venting. See you all soon!

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